gameStyle: true Are you sure you want to create this branch? Loquitur SWGOH 3v3 M3: Fighting Same GP!? Power. An example English localization can be seen here. Object must be such that options.language[ statID ] is the stat name, i.e. 4 downloads a week. Visit swgohevents.com for more tools and information. Endurance. Learn more about the CLI. SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. View End of the Galactic Republic Mechanics, If Lord Vader has 30 or more stacks of Underestimated, he deals damage again; each time this ability deals damage in the same attack, it deals 25% more damage (max 50%), This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks); Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated, Inflict Daze which can't be resisted; +3 Damage Over Time effects inflicted, For each stack of Underestimated, this ability deals 2.5% more damage, Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns, Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter; if a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks, At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted, Enemies with Damage Over Time effects can't gain bonus Turn Meter, This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. >Used as the relic.currentTier property in .help's data format. Stat Calculator for Star Wars: Galaxy of Heroes using data from swgoh.help's API. Scan this QR code to download the app now. What stats does it raise or what benefits does it bring to the character in question. Take a look at exactly what mastery does to a character's stats and how the new Galactic Legend characters will impact them. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. Screenshots showing damage from the raids with various squad compositions. >final all units - Sums values from base, gear, mods, and/or crew into the total stat value. See the full The sheet will then retrieve all your character information from swgoh.gg. Explains what all those buffs and debuffs actually do. The Default explanations below are what is used when the related flag(s) are not used. Each such property is an array of unit objects. The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. As skill info is not included in this format, ship stats cannot be processed. Default - calculate mods stats for all characters that include them. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. Ship Stats; Base Stats Offensive Defensive Ship Name Power Speed Health Physical Dmg Physical Crit Special Dmg Special Crit Note: swgoh.help's /roster endpoint is an array of these objects. Only a single character is allowed. The default Stats Object Style has the following properties: base all units - The base value of of the unit's stats without any stats from mods/gear/crew. Unit single element of player.roster Feel free to hit me up here or on discord with any feedback. Used directly by .calcPlayerStats(), which also accepts an array of these objects. (A separate package for this code will be created in the future, but for now, it's just hiding in that project). Only affects stat names defined in that parameter. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. >* "none" - no gear at the current level. This mechanic will dispel buffs that may be on units and it is most commonly used on target and all enemies. Optional stat format flags/instructions. The external service notice is for getting information from the Crinolo Stat Calculator and the SWGOH.GG API. char Object >mods characters - Amount of stat granted by mods. Some other Status Effects work similar to Taunt by forcing units to only target the affected enemy. Additional Energy: Drop Rate (per energy): Accuracy against Dodge has a separate calculation than Accuracy against Deflection, but all abilities and sources that grant Accuracy apply the same amount to both. Join our public Discord Server. (600*37.89)/ (100-37.89)=366.02. Help support my channel: https: . A tag already exists with the provided branch name. such, swgoh-stat-calc popularity was classified as package health analysis Gear 10: ~20,664 energy. issues status has been detected for the GitHub repository. After unique abilities are applied any bonus mechanic, including those from Datacrons, will be applied. We've known for a while what mastery does in general, but there's never been a reason to calculate specifics before. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Get notified if your application is affected. sign in Skips all stat calculations and only calculates the GP. options Object | Optional well-maintained, Get health score & security insights directly in your IDE, // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats, // skill list only required for crew members when calculating ship stats, // can be skipped if using `withoutModCalc` flag for characters only, Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. 84,883. mods characters - Amount of stat granted by mods. Object indexed by unit's base ID. The default Stats Object Style has the following properties: The number of units that had stats calculated. First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. swgoh-stat-calc has more than a single and default latest tag published for >mods characters - Amount of stat granted by mods. 29 April-2023, at 03:30 (UTC). Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). calcGP: true See the full Relic Materials Table & Calculator. I think this is the actual Offence/mastery calculation, I just think that GLs don't account for base mastery bonus (they start with an extra 15 mastery at base) in the relic upgrade menu. Panic Farming. Ensure all the packages you're using are healthy and Debuffs are detrimental effects that units are able to get that usually decreases stats or adds mechanics that hinder them in some way such as not being able to use a special ability. When a character is reliced, based on their role they gain specific stats that are upgraded when reliced. Stat gain difference between Stars and Gear/Relic Levels, The effect of Crew Gear Levels, Mods, and Stars on ship stats. If he's alone to be at 100% TM, he then goes and uses an ability. swgoh-stat-calc popularity level to be Limited. >* "all" - all possible gear at the current level. Default - return the flat values for above stats. Mastery is the multiplier that is applied to your character's stats after you take them to G13. ship Object Privacy Policy. SWGOH.LIFE is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. While that array is not directly accepted, each element in the array is a "Units" style object that is accepted as stated above. Are you going to have everything ready for the next legendary event?!?!? receives low attention from its maintainers. crew.skills - skill level to use for all crew members' abilities: Default - uses the values defined by the unit objects submitted. Overrides unit parameters with specific values. Date Days; 2023-04-20: . Contains a .rosterUnit property with an array of unit objects. Some of these stats can directly affect other mechanics used . Dispel is a mechanic that removes Status Effects that are on units. past 12 months, and could be considered as a discontinued project, or that which units Array char.equipped / crew.equipped - gear currently equipped on characters/crew: char.relic / crew.relic - Relic 'Tier' to use We found indications that swgoh-stat-calc is an Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. >gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). unscaled - multiplies all values by 100,000,000. gameData Object Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Each element is regular unit object. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. The ship object to calculate stats for. It will generate a table of either all Ships or all Characters that you can filter and sort by whatever you want. SWGOH - Darth Malgus Proving Grounds AND ROSTER REVIEWS!!! Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. Player profile object. Advertise your guild and recruit new members that match your requirements. . Relic levels are not available in this format, so stats granted by relics will not be included. Then, turn meter gauge of everyone is filled with a simple rule of proportionality between speed of the one who gets to 100% TM and the speed of the guy getting his turn meter filled. Increases the chance to apply detrimental effects, such as Debuffs and some battle mechanics including Turn Meter Reduction, to opponents. SWGOH Stat Calculator Readme. Journey Guide Fleet Mastery: Profundity: 2023/04 . fixes. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Used to calculate damage dealt by abilities that deal Special Damage. Here's What Mastery Actually Does. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Thus the package was deemed as The Default explanations below are what is used when the related flag(s) are not used. Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. I made this sheet and thought I'd share with the community for others who also enjoy that aspect of the mode: https://docs.google.com/spreadsheets/d/1re48DBDC0kmVbY0LYpuyXLIV-XZPJN8BFAqhvyL83_c/edit?usp=sharing. At the start of the battle, the leadership and unique abilities are calculated and then added together. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. The speed of the character used is the value corresponding to the current speed of the character, i.e. Additional survivability. Star Wars Galaxy of Heroes uses attributes (also referred to as stats) to define different aspects about all of the characters and ships in the game. Note that a large enough array will also work, as can be seen here. The stats object for the given char. Default - return the flat values for above stats. Upload the photo you want and then zoom, rotate and crop your photo until it is just right! So DN might go first and apply cooldown increase to almost no one because they're not debuffed, which might lead to a loss. Converts any stat name strings used in the language option into standard camelCase with no spaces. Then mods and datacrons are applied using the base stats for percent calculations and then they are all added together. calcGP: true This is a mechanic some abilities have to increase the cooldowns of special abilities. >* Integer - Number, 1-6, of gear pieces equipped at current level. Physical Damage and Special Damage abilities both have separate Critical Avoidance calculations. Calls .calcRosterStats() for each roster object in the player profile(s) submitted. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.- While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health- While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects- While below 80% Health: Can't be critically hit, Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. It even includes the in-game categories. limited. options Object | Optional See who you need to work on to be ready for the Heroic Sith Raid. I.e. Used directly by .calcPlayerStats(), which also accepts an array of these objects. Cookie Notice Go to the Debuffs page to get a complete list of debuffs in the game. This goes on until one team wins. Want to get in touch, share your tips, or discuss the game? Only a single character is allowed. I thought others in the community might find it helpful as well, so I posted it on Google Sheets as read-only. JS package for calculating unit stats in SWGoH. I was getting annoyed trying to manually tabulate how many relic mats I was going to need for all the toons on my JML farm. I was getting annoyed trying to manually tabulate how many relic mats I was going to need for all the toons on my JML farm. Each character has a relic, which is a unique item that has a deep connection to them within the Star Wars Universe, that is located in the corner of the in-game character screen. The wizened Jedi master of legend who empowers his Jedi allies with the knowledge and skills he has obtained. Use Git or checkout with SVN using the web URL. Exposed the endpoints for calculating GP so they can be called directly. If this reaches 0 then the unit is defeated. Default char Object Journey Guide Fleet Mastery. >crew ships - Amount of stat granted by crew rating. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . The options parameter of all calculation methods is an object that can contain any of the following properties. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All non-modded stats should be integers at this scale. Reduced by opponent(s) Resistance. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Activates the percentVals flag above, and also changes the Stats Object to have the following properties: Stats from equipped Gear is then added. Each character has different mastery stats. The character object to calculate stats for. Parameters provided here can be missing in the original unit. Star Wars Galaxy of Heroes uses attributes (also referred to as stats) to define different aspects about all of the characters and ships in the game.
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