me2 incinerate heavy or blast

And thats it! It seems very useful as a bonus skill, allowing you to control the battle from both sides. On the downside, Warp Ammo, the other method of dealing with barriers, has better synergy with the class skill Tactical Cloak. Details on every Power. Also, note that although Energy Drain can provide a massive shield boost, you can potentially come under fire whilst your shields are being boosted, thus resulting in less of a shield boost than anticipated. Power Training: Tactical Cloak, Incinerate, AI Hacking I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. Contrary to popular belief he has both reach and flexibility. A good weapon for Infiltrators since it, like the Cain, does not disengage Tactical Cloak while charging it; so you could cloak first, then line up the perfect shot in relative safety, and return to cover after you fire and the cloak is deactivated. The tradeoff is you must hit enemy shields or synthetic enemies in order to boost your shields and the size of your shield boost relies on how much damage you're able to deal (so aim for the enemy with the strongest shields). Squadmates with automatic weapons will often fire full continuous clips at enemies that have recently ducked behind cover, and enemies hit by weapon-fire often try to get to cover quickly afterwards barring a rush, so a fair chunk of your squadmate firepower will be wasted. With some care, it can easily be used with cloak, creating almost unparalleled survivability. Use the Infiltrator's weapons to stay at a distance and drop enemies from afar. The Firepower Pack adds a third pistol, the M-5 Phalanx, which is an extremely powerful pistol. While Shepard's own powers can't be used during Tactical Cloak, it can be a great way to aim your squadmates' powers as you can leave cover to get a clear line of sight to a target. Scan this QR code to download the app now. Sniper rifles provide opportunities to eliminate single targets at extreme range, presenting very little risk to the rest of the party. The main problem I had with Incinerate, was people hiding behind barriers and I would be. Your main ability will take down enemy armor and deal damage to them. Concussive Shot can also be useful against barriers, so consider bringing a squadmate with it. This one is up to preference, just ditch the Shuriken ASAP, its garbage in ME2, Zaeed- the only Squadmate in ME2 with disruptor ammo. I see no point in taking another upgrade as Mordin already has low HP and should be supported with a good tank character. Incinerate is a damage over time power that is effective against enemies with armor, and can stop health rengeration, especially on the Krogan. almost anything can kill husks, and you'd be better off using cryo or group cryo ammo, or using adrenaline rush and target their feet or get head shoots, or any of the other ways to kill them. To avoid the latter dont spam shadow strike, even though the massive damage makes it tempting. What's also good about Incinerate is it's very effective against Armor. Its shots do more damage than the M-97 Viper; however, it carries half the ammunition and fires more slowly. Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. Must pick against synthetics and good against factions that use a lot of shielding and no barriers like the blue suns. Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. The Infiltrators AI Hacking skill turns enemy mechs against their allies to divert their attention and in addition cause some extra damage. In the late game, Mordin build will already have all the skills he needs. Like it's been said, it's situationally useful, and it's pretty useful against charging krogan. Area Overload can strip an enemy squad's shields, exposing them to the panicking effects of Squad Incendiary Ammo (courtesy of Grunt or Jacob). It's effective against barriers, armor and health, gaining an additional bonus to enemies already affected by biotic abilities. This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Overall, the Infiltrator is good at range and dealing with shields, armor, and synthetics, so you should bring along squadmates that can provide crowd-control abilities, biotics, and some combat abilities, which would make a good squad for just about every situation. Everyone has shields of some kind, and you want them GONE. New comments cannot be posted and votes cannot be cast. Incineration Blast would be nice against armored husks but Heavy Incinerate is nicer vs the tougher enemies (Scions, Krogans, etc). They're enough to strip minion level defenses, and the heavy ones aren't enough to strip lieutenant level defenses anyway. Because of its high ammo capacity, if you are going on a long mission, then this might be a good weapon to grab as you leave the ship. Neural Shock is also valuable in instantly stopping charging krogan or varren as well as instantly destroying unprotected husks. Only briefly returning to cover (and not reloading) is very fast and will interrupt many enemies who need some time for aiming. Find in guide . Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . What happens if I save the workers in Zorya ? You're browsing the GameFAQs Message Boards as a guest. If you like distance, then picking assault rifle training would not be a bad decision. With all these skills the build will be finished. This means having offensive abilities to take down and crowd control enemies. In addition, this power provides a Sniper Time slowdown and a bonus to its duration, which allows you to use the Infiltrator's signature weapon more effectively. For an Infiltrator that likes and is good at using sniper rifles, the benefits of getting this weapon are so great that they may want to consider doing the Collector's Ship mission as soon as possible so that they can use the Widow for as much of the game as possible, even though that mission could be quite difficult at the low level that you will likely be at the time. This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. Any reason why I can't manually save anymore? This power additionally grants temporary health regeneration when used against unprotected organic enemies. Warp Ammo also offsets the sniper rifle's inherent lack of penetrating power against barriers. Incinerate This Power burns Organics or live enemies over time while stopping their HP regeneration. Mass Effect Wiki is a FANDOM Games Community. You get access to the M-8 Avenger, the M-15 Vindicator, and on Hardcore and Insanity difficulties, the Geth Pulse Rifle. The Phalanx is just as accurate at longer ranges (if not more so) than the M-3 Predator and M-6 Carnifex while still packing a better punch. FIRE EXPLOSION - Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo. Note that a well upgraded Incinerate will be able to destroy the weak shields or barriers of certain organic enemies and also do extra damage to their health. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. Garrus often makes the perfect complement to Jack due to his access to Overload and Assault Rifles. 2023 GAMESPOT, A FANDOM COMPANY. The damage bonus against frozen enemies will more than make up for not necessarily getting the cloak damage boost (the cloak damage bonus doesn't work particularly well with the Viper anyway). Sniper Rifles, like the pistols, are very effective against armored enemies but weak against those with shields or barriers. The cloak can be a double edged sword: on the one hand your damage is boosted and enemies don't target you, however many enemies will go to cover and refuse to pop out when the cloak is activated. Give him inferno ammo and his DPS is nothing to shake a stick at either. The Rank 6 Freezing Damage gives a big payoff if the character has a method for reliably freezing or chilling enemies. Each of these weapons are good at keeping enemies at a distance, and still leaving your sniper rifle as a viable weapon. Full details on all possible Romances. This achievement is worth 15 Gamerscore. Assassination Cloak is best used by one shot one kill snipers for its bonus to damage, while Enhanced Cloak is best used by Infiltrators who enjoy flanking their enemies, going from cover to cover, or just getting up close and personal. Because the Infiltrator specializes in long range combat, it can be a good assetonce you learn how to handle the weapon. B-A-N-A-N-A-S! Use your SMG or AR to strip shields, cast pull, and use warp to set off an explosion. What can it be used for? If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. A nice side benefit is that when the Reave makes the target jerk upright, it usually makes them an easy target for a quick headshot, as it will likely force them out of cover. While Cryo Blast is the better power compared to Neural Shock, I am not willing to give up the AOE Incinerate, and I play Lair of the Shadow Broker too late in the game to be able to respec Mordin and evolve both Incinerate and Cryo Blast. Well I ain't telling you the truth. The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. Weird datapad in gunnery control after Garrus recruitment, Mass Effect 2 Coalesced Compiler v1.0.0.zip, Lair of the Shadowbroker - Liaranot talking anymore. The Firepower Pack also adds the M-96 Mattock semi-auto rifle, which is somewhat redundant given the Infiltrator's proven effectiveness against armored enemies. Choose Agent if you want to be able to access Paragon or Renegade options earlier, want the extra health and faster cooldowns, or if you want a longer-lasting Tactical Cloak or AI Hacking. Jack- very situational. Avoid Moving Mordin without a cover, he will easily die as he has quite low shields and HP. It uses a 2.4 multiplier against armor, 1.2. Garrus Concussive Shot: 2 Overload: Area Overload Turian Rebel: Turian Renegade Armor-Piercing Ammo: 3 New comments cannot be posted and votes cannot be cast. Dark Souls is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon explorat A legend is born in this open-world adventure. Incinerate is a Power in Mass Effect 2 . This is capable of devastating the toughest of enemies, even on the harder difficulties. Enhanced extends the duration to 8 seconds, while Assassination adds a whopping 35% extra damage for a total of 75% bonus damage. Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. It can be used on enemies after the Inceration ability. Haven't played thru the game has an Infiltrator but, at hardcore+ difficulty I'd probably choose the Blast. Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. These weapons are very important for Mordin's build. Bring him when you expect blood pack mercs or husks and combo with a good crowd control character like Jack, Jacob, or Samara, Legion- unlocks pretty late so there arent too many chances to use him. If unstable warp is used the explosion can even knock down shielded enemies, Thane- high A tier pick, his sniper rifle plus warp allows him to do massive damage to armor, and he can also trigger detonations with warp. While you are using it, just be careful how much ammo you go through since the weapon does tend to eat through your stock quickly. Legendary edition reveals ME2 is the worst of the triology. While the Widow benefits more from the cloak damage boost, using squad powers to help with stripping defenses and using Cryo Ammo to boost damage benefits the Viper more. It is also possible to conserve ammo when fighting mobs by simply freezing individual enemies with well-placed shots and ordering squad mates to finish them off. Builds for all squadmates. Because she can also deal with enemy shields, she complements the Infiltrator nicely. Position him close to the enemy for maximum distraction and shotgun damage and increased likelihood of triggering his charge. Great at dealing with collectors and mops the floor with blood pack. Which is better for Hardcore/Insanity difficulty? However, used as Squad Cryo Ammo, it will still freeze enemies very frequently and significantly reduce enemy fire. Neural Shock is a useful addition to the Infiltrators powers and already gains much of its value at a single talent point investment. 2023 GAMESPOT, A FANDOM COMPANY. This matters. Your only weakness will be against AoE crowd control, such as against a Husk rush. If you are a skilled sniper, Stasis will allow you to kill any enemy with ease. Cerberus troop just can't survive in this hell. Send in your squadmates first and then find a spot, and use your sniper rifle to cover them. Dominate can be a very useful power if utilized correctly; hitting the right enemy will force all other enemies to shift targets and cover to adjust to the Dominated enemy, essentially throwing the enemy ranks into chaos. The M-9 Tempest is also a good SMG, and it covers mid to close-range. Most of the tactical options offered by the cloak work fine at a low rank. At any rate, Full Cryo Blast is one of the best powers in ME2. On the other hand, the Avalanche still packs quite a punch against the various forms of protection, has a high ammo capacity, and a high rate of fire. Also overload will instakill Unshielded pyros and set everyone near them on fire. Dont bother putting points in overload, she already has two strong abilities that nobody else gets and you have two other great squadmates with access to it. Unless you are the Infiltrator that prefers close combat, then the Firestorm isn't the weapon for you. Overload is a tech power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes. Heavy concussive shot stops charging Krogans. Powerful single shot weapons like the Mantis and Widow sniper rifles benefit the most and the cloak can mean the difference between killing with a single shot and not. Mordin can use Submachine Guns and Heavy Pistols, and has Shields of 250 with 200 Health. Mass Effect 2 Heavy Incinerate vs Incineration Blast masgaming 13 years ago #1 I can't decide which one to get with Mordin. If your enemies get closer, then switch to your SMG or pistol to deal with that situation. Its improved version is unique in that it offers a 10% damage bonus instead of a longer duration, offering a bonus to defense and offense at the same time, making it a good idea to always have it active. In 2, the cryo ammo has a chance to freeze targets solid for a small duration. He can equip two types of guns: A submachine gun and a heavy pistol Sub-machine Gun These weapons are very important for Mordin's build. His sniper rifle and AP ammo chew through armor fast, overload kills shields, and concussive shot can take a bite out of barriers and will always stagger shielded enemies without armor. Do you *need* to explore all the planets? Some abilities like incinerate and overload still have a slight AOE on closely grouped enemies. At this point, we will continue improving Mordin's passive class power. Increase damage to armored targets by 50%. Use it on tightly packed enemies before a push or to save yourself when a flanker closes the distance. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. On the whole, this ammo power can provide a strategic advantage in a large number of missions and assignments, and is therefore a sensible investment. At Rank 2 it can disable synthetic enemies that lack armor and shields; at Rank 3 it has a chance to overheat the weapons of defenseless enemies. Both seem like they 'd have their own particular advantages.

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me2 incinerate heavy or blast