Added: Disable collisions mode, allowing items to intersect. Fixed: Fixed the corkscrew coaster not drawing the front vehicle correctly when there is no track after a block section. Added: Can now click a ride vehicle to open the associated ride menu rather than having to click e.g. Changed: The camera movement speed will now adjust to the configured mouse sensitivity when editing tracked rides. SnowMew. Added: The precision build mode can be used on touch screen now, Added: Added music and sfx volume sliders in the settings menu (replacing the on/off checkboxes). In large parks, disabling shadows will entirely will improve performance, especially when using higher quality graphics setting. Changed: Adjusted physics on the improved physics mode. Added: Chat commands: "/disable-shadows" and "/enable-shadows". Fixed: Fixed painter tool not properly working for animatable items (entrance/exit gates). Changed: Metal fences are walls now and have a reduced building cost. Trash cans and water rides need to still be placed on paths and water though. (hopefully). Added: In settings, you can now disable showing guest names above guest heads. Fixed: Fixed an issue causing some synchronized rides to not depart. If created through a script the axis and point of rotation can be defined arbitrarily. Co-builders can use these extra colors on parks where the owner of the park owns the game pass, even if the co-builders do not own it themselves. Changed: Increased the amount of asset-revolve attempts for the image picker and added a better error for when resolving fails anyway. For support: send a Direct Message. So what if pistons, sliderails, and turntables were added to TPT2. Fixed: Fixed an issue where some parks would fail to load. Moving Objects. Added: When selecting another item while in precision build mode the game now stays in precision build mode (press [T] to quickly exit it, or select no item at all). Fix: Fixed rare bug of coaster track computation failing. Changed: Can now also use [Alt/] + [RMB] to align items to the target item(in addition to [MMB]). Fixed: Fixed a bug where locks would not be released and parks of players who left did not unload. Changed: Animating objects will no longer animate when far away to improve performance. Changed: Changed the way trash is cleaned up. Changed: Balancing maximum guest algorithms. Changed: Changed camera smoothing when in a ride. Changed: Many interlan changes that could have broken stuff Added: 99% refund when removing anything built in the last two minutes. Added: New (redesigned) ride "Observation tower". Fixed: Fixed an issue causing rides to stop working. However, the player is not told how to set a price for the stall. Fixed: Fixed broken cleaning animation for R15. Fixed: Fixed an issue causing rides to stop animating. primitives) and not others (e.g. Added: Can now recolor benches and trash cans. Changed: Buttons and TNT can now be activated while riding a ride. Fixed: Fixed various small issues with the hydraulic launch and floorless coasters. Fixed: an issue causing accessories to be invisible when leaving first person camera mode on a ride. Changed: Updated French/Korean translations. Added: An error now shows when an entrance or exit gate cannot be built due to a too short station instead of the gate just mysteriously disappearing. Added: Triggers are now supported on rides with the legacy physics model. 64% 12. Changed: Changed logic used to target a cell. You may need to increase the color intensity of these items to get equally bright lights. (Not supported when using the tap to move character movement mode.). Inverted Coaster and Teacups has been replaced, older versions now legacy. Fixed: Fixed an issue causing the hold brake to not be configurable for the beyond-vertical drop coaster. Legacy content can be made, Added: New (redesigned) roller coaster "Hydraulic launch coaster". To rotate room or equipment press < or >. Changed: Increased maximum savegame size to 1.4MB. Added: Can drag most wall-like items to build many of them in a row now. Added: When selecting a jukebox/speaker, icons will now indicate where all points are. Fixed: Fixed the fire ball ride being offset a bit. Added: Can now set the font of text signs. If you own this game pass, a prompt will now automatically appear when you load a park and offer a choice between compensation options in the form of 1 Million TPT2 dollars, 500k TPT2 dollars+ 10 addition height blocks to all parks or the Ride operation gamepass. Changed: Flatrides will stop their animation when far away to improve performance. Fixed: Fixed issue causing the character to swim where it should not. Added: Added half loop and corkscrew special coaster pieces. This should result in fewer images not loading into image panels. Added: Rides automatically draw fences/curbs around the ride now. Added: Stair paths for the new paths and queue paths (open and closed variant). Changed: Optimized save game storage, allowing more things to fit per save slot. The player is then asked to build an entrance and an exit. Added: 4 inverted sloped wall items, 4 steep slope corner roof items. Fixed: Fixed swimming for real this time, I hope. Added: Path queue slopes for all path variants. Fixed: Fixed a bug where sometimes the train length was restricted too much. Added: Can now view guest thoughts in all stall dialogs. Changed: Guests will now give up pathing if they fail to find a path even after approximation. Legacy content can be made visible again via the settings menu. The right mouse button can be held down to freely drag the view of the park in any direction by moving the cursor. Changed: Several UI changes for consistency and clarity. Changed: Painter tool will no longer paint materials be default (Desktop Only). a twister. Activated items can be set to various different modes. Fixed: Fixed an issue causing UI to lock up when starting the game. Added: Player character now visually look towards what the player is looking at. Changed: Teleporters/trampolines/cannons no longer share cooldowns with manually user-activated items (such as buttons). Changed: Increased maximum player count from 4 to 6 players (this might be rolled back depending on how this change affects performance). Added: Steep slope wooden wall and steep wooden roof. Added: Can now extend ride stations by building a station at the back of an existing station. Changed: When using the improved physics model with a ride that has target ride speed, the station will try to obey this target speed too and not accelerate/decelerate it beyond its target speed. Fixed Fixed an issue where the chainlift of the Inverted launch coaster would be drawn incorrectly. Fixed: Fixed some issue with cave/night version not working properly. Added: The vertical launch coaster can now use hold brakes. (Requires game pass.) Added: Large ring wreath prop and two variants with Christmas decorations. Just remember that you can't save flat rides within that tool. Fixed: Fixed an issue causing trains to rarely not be lifted up by a lifthill. Changed: Additional item outline adjustments. Changed: Reworked the item icons system. Fixed: Fixed an issue where parks would sometimes fail to reset after the owner left the game. (Not currently supported by controllers). The park was created and ran by Michael Edgley International from its creation on November 11, 1982 until December 1990. It should improve connections between pieces. On devices with a keyboard, hold [Ctrl] and click an item to copy its brightness and range settings, and [Shift] to paste it. Fixed: Fixed error when trying to target certain objects. Fixed: Fixed newly built statues not deriving the outfit correctly. Some items requiring to be placed on terrain now bypass such requirements. Fixed: Fixed an issue allowing too many trains to be spawned on a ride. Have you pressed 'R' key button while holding an furniture in Build Mode? Changed: More lights have their default brightness reduced to compensate for the new lighting model. #2. Added: Timer item. Fixed: Fixed an issue causing the client to break when respawning. (Required new achievement: Activated!) Fixed: Fixed selecting things from under the target cell. Fixed: Fixed the game being practically broken. Changed: Can now override queue paths (or sloped paths) with a queue path (or sloped path) of another style. Changed: Updated the text filtering to comply with the current Roblox rules. Fixed: Fixed entrance/exit gates falling apart. #3. (for technical reasons). Fixed: Fixed queue path colors being reset. Changed: Changed "Rapid destroy mode keybind (Desktop only). Fixed: Fixed issue where setting the price of all stalls at once was not working. Added: Whenever selecting a jukebox/speaker that plays a local playlist, the ranges of all jukeboxes/speakers playing that playlist are now shown instead of just the one you selected. Changed: When guests have an available mission, this mission will now remain available for a longer period of . The mouse and keyboard are used for RollerCoaster Tycoon. Added: Steep less-sharp turns coaster pieces. Added: Steep slope turn pieces for the beyond-vertical drop coaster and hypercoaster. Disable collisions is a gamepass added in v192. Fixed: Fixed an issue causing new games to not be started properly. Added: New ROBLOX logo to suggested images (in the image picker). The game can now be played on tablet devices (phone support probably coming soon). Added: When removing teleporters the game will now ask for a confirmation before the removal is completed. Added: Can now buy gamepasses straight from the shop menu. Fixed: Fixed side item placement (walls, fences etc.) Fixed: Fixed an issue where the UI tooltip does not show when hovering items. If you want to try it out, use the chat command "/enable-new-supports" in the chat after loading a park ("/disable-new-supports to disable. The improved physics model simulates these pieces correctly, the legacy physics model does not. The left mouse button interacts with all buttons, objects, and people on the park by clicking once. (Only applies to keyboard/mouse input.). Fixed: Fixed an issue causing newer hats/accessories to not go on statues/mannequins (hopefully. Added: New path "pressure plate" item. Fixed: Fixed the scrollbar in popup dialogs not being focusable. It is synchronized with the ride. 2-finger tap or Right Click: Cancel (right-mouse button) 2-finger drag up and down: Camera zoom in and out (Mouse Scroll Wheel) 0. Added: Can now scroll the item list by using the mouse scroll wheel. Added: The single rail coaster now supports boosters. The old behavior, in which trains stop at each station slot, can still be enabled in ride settings. Added: New support system (now enabled for everyone. Thus, items can be placed within each other. Fixed: Fixed inability to delete straight wreaths. Fixed: Fixed an issue causing graphics to not update in the correct area while building something when using a keyboard/mouse. Finally, the player is asked to open the ride by clicking on the ride, and then clicking the 'Open' button. Fixed: Fixed various minor issues primarily related to triggers and throttling. Added: Item picker now copies the set sign font. Changed: Increased sequencer maximum time limit. Changed: All new tracked rides now use the improved physics model by default. Added: Small ring wreath prop and two variants with Christmas decorations. Changed: Restored active item/track visualization. Added: On-ride music can now be configured for each ride. Fixed: Fixed sloped terrain tools being broken when using a gamepad. Changed: Off-grid building is always enabled now, the previously used setting to enable it has been removed. In todays video I'll be showing you how to use the Precision Build Mode in #Roblox Theme Park Tycoon 2. when a ride starts by configuring triggers on the ride. The Rotate object is used to allow rotation between two parts. Changed: Maximum jukebox music length increased to 7 minutes. Added: The game autosaves when leaving or disconnecting from the game now. (Not currently supported on controllers. Fixed: Fixed issue causing the UI to get stuck when cancelling liking a park with a gamepad. Changed: Building on top of water is now simplified a lot. Fixed: Fixed a bug that caused guest chat messages to still go through. Changed: Raised sequencer concurrent timeline limit to 64 (amount of visible timelines increases as more timelines are used). (Synchronizing tracked rides with multiple trains will cause all trains on that ride to try to depart at once, which is usually not possible; this will likely be readjusted in.
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