oceanhorn 2 owru hideout walkthrough

I recently completed my second play-through wanting to get 100% since I was at 99% and couldn't figure out what I was missing. I got the last two Shards and the last Bloodstone. Oceanhorn 2: Knights of the Lost Realm is really heating up in this part of our complete walkthrough - we were originally tasked with taking the Emblem of the Sun to the North, but thing went awry quickly. Now to find a way to let in Gen and Trin. We've got full step-by-step instructions on how to complete the entire game, so there's no way you'll get stuck. Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon; Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions; Part 6 - Submeria . But that's not bad thing. Every waking moment, wondering how much more of the game is left, how many more items I must search for, and how many more dungeons there are to delve through. There were some parts that just really perplexed me, but I had a text based walkthrough to help me. Play the world's number one card game in a whole new way in UNO! Once you climb the staircase pick up the item, stand near where the barrier has a gap, and shoot the lamp on top of the raised platform with your caster gun to open the path forward. He is an Owru and lives in his hideout in the eastern part of the Whithered Lands. We're moving through all of Oceanhorn 2: Knights of the Lost Realm in this guide. There ain't no walkthrough like an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough because an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough don't stop. Pirate Hideout, Galactoss, Arne Beacon, and more . Next to the fast travel beacon is a cove and a grotto inside - to get inside you can shoot the pots on the pillars, as one of them will let you in (hint: it's on the right side when facing the gate) make sure to use normal bullets! Finally, it's time to work our way inside Ootheca, and to do that we've got to destroy the rest of the Thunderstones, only that's far more difficult than we expected. Legendary composer Nobuo Uematsu worked alongside Kalle . Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. . The percentage is just the number of items you have found divided by the total number of items in that zone. Ask a question below and let other gamers answer your question or view answers to previously asked questions. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), Head up the stairs and around, and you'll find a lightning marker on the floor, turn around from here to find a similar electric node puzzle to others we've completed, and the floor will raise, The next room is a literal maze - head down the stairs to the right, and make Trin hit the Switch near the entrance, Hit the next switch and instead of immediately heading through the path made by the nearby moving blocks, instead stand on top of the blocks and make Trin hit the Switch again, then move through the small opening to the left - this will lead to the top, and to the key you need in the main room - you can exit the maze easily with the grapple hook, Once you unlock the next room you'll need to connect electric nodes again, but this time they're behind two brick walls on either sides of the room - use bombs to blow them away, Once they're all linked, from right to left, another elevator will activate in the main room, Once up you'll be confronted by another Thunderstone - this one gives out a lot more drones, but other than that it's exactly the same deal as before, though unfortunately Trin was far less helpful in this encounter for me, Once the Thunderstone is done, head back outside, but not before looting the chests on the top floor, Once back outside head left and follow the beach to find a Sunken Wreck, You'll be able to climb onto the sunken wreck from the right side, where vines have grown near a rock, Dive into the water and head onto the ship proper and get to the chest in the centre to earn a diving helmet - you will now be able to swim without drowning and dive underwater when it is equipped, You can go diving for a lot of treasures in the Great Lagoon now that you can swim infinitely, and it also means travelling will be a lot easier, Just get swimming and head straight for that yellow marker, Once you arrive at the yellow marker you'll have to dive under the water to find the entrance to the Palace of Courage, Once inside surface and climb onto the platform - everything here is a bit sideways, though still similar to the previous palace, Climb upwards using vines on the wall, hit a switch to open a gate, then go through, Once inside you'll find another maze - let's do this, Go inside and clear out enemies, you'll find a couple of blocks to use to climb a raised area, Once on top, use your fire shot to shoot out some platforms attached to the opposing wall, One will open up the path, and the other will reveal a grapple point - grapple to it and hit the switch below - this will lower the blocks blocking the way forward, but not for long, be fast, Get on top of the lowered blocks, and wait for them to raise again to continue, You'll get the key to the elevator control room - head to the main chamber and to the opposite gate to open it up, A wee miniboss for a change - this is a high-level Gillfolk soldier, and a few weak shooters, You can use your gun or your grapple to reach and finish off the Gillfolk which are shooting, just beware of falling - also, if you take too long, they will respawn, Steelscale is a pretty standard fighter, just with a lot of health - keep rolling so he can't jab you with his trident, and take as many hits as possible, There are four pots in the room you can break for health, two near each door, and the respawn quickly, so you can run back and forth to heal if necessary, Once all his health is done, he's over, and that's it, you can use the key to open the door and flip the lever to activate the elevator in the main room, This Thunderstone is much like the previous two we've taken care of, but once again, with many more drones to send attacks your way, This time you're solo, so you can't expect Trin to help you out, and since there will be so many attacks coming your way, shooting your way out will be far more difficult, Instead of shooting, you should use the stage to your advantage. Go through the new passage and take the regular key from the chest. Thank you for watching! Hello! They were both in chests in the cells. The lever to open the gate is found behind the large arch structure you passed by, up on a platform. Pirate Hideout, Galactoss, Arne Beacon, and more; Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station . This is actually pretty simple, you'll just need to adjust your camera and point it where you're going - much easier than Microsoft Flight Simulator, Once you arrive in Submeria chat to your new friend Princess Fin, and she'll say that the light is out, Unfortunately you'll need clearance from Fin's people, so it's back on the airship, Submeria is a big new area, and there's lots to discover - follow the yellow marker and path to find the village, or explore to get experience and clear challenges, If you follow the path and look the right just after jumping over a few cliffs, you'll notice a fast-travel beacon covered in rocks - you can blow them off with bombs, You'll need to find the golden ball to open it though, which according to the book nearby, is located underneath a skull shaped rock, If you retrace your steps a little you'll find the skull-shaped rock, it's practically facing the entrance to the beacon, just at the bottom of a cliff wall. Thank you! There ain't no walkthrough like an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough because an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough don't stop. The Owru Chief is pretty simple once you get past the overwhelming numbers, so keep at it! Skerry Obtain bloodstone. If the solutions you're looking for aren't in this guide, make sure to take a look at our previous and future guides to find everything you need to know. You can simply drag your cursor to move as normal and visit different islands, This is a simple world map, but you can expect a few surprises along the way, Head towards your yellow marker to dock at Arne Village, Talk to Master Mayfair on the dock and give to him the item you retrieved before following him to his house, Once you get there, make sure to beat on the training dummy a bit, After you've sat down for dinner you'll wake up in bed and left a mysterious note, pick up the key out of the chest and follow the marker to unlock the gate to the village, Follow the path and you'll find your way to Warden Woods, There's a fairly simple switch puzzle immediately to your left - go up on the grassy ramp and shoot at the target across the river to open a gate, Inside the gate is another simple puzzle where you must move a golden ball onto a platform, Once done, you'll open up a fast-travel point for you to use in the future, Follow the marker to find your way to Beacon Hill. That's a lot of information to cover in just one guide, so let's get on with it already Oh, and make sure to check out our past and future guides for the solutions to any of the puzzles you're stuck on! We're slowly moving towards the climax of Oceanhorn 2: Knights of the Lost Realm now, and if you've been sticking with us this far, let us know in the comments below! Opens gate to the West Hall. Walkthrough Part 5 - Owru Chief. OCEANHORN 2 - APPLE ARCADE Walkthrough Gameplay #5 | DEEP JUNGLE EASILY BEAT OWRU CHIEF 25,210 views Sep 24, 2019 Thank you for watching my video and please don't forget to subscribe to get. Walk over the spikes when they retract into the ground. North of the West Hall gate. Oceanhorn 2: Knights of the Lost Realm isn't always an easy game, especially when those puzzles get a bit obtuse, or when the combat starts throwing enemies at you, but we're here to guide you through to success no matter what. Nothing too much to note in the first few rooms of Arne Beacon, but it's good to know what to expect of dungeons from this point forward. A few basic tips to get you started, and then a full walkthrough to read through. Our complete walkthrough guide for Oceanhorn 2: Knights of the Lost Realm Oceanhorn 2: Knights of the Lost Realm is one of the better Zelda-likes you can play on any platform. If you need something else, take a look here at our previous and future guides for Oceanhorn 2: Knights of the Lost Realm. In this guide we'll be covering heading to the Source, exploring the Ghost Town, a guide to the High Philosopher's House, an amazing prison escape, and a skilful dispatching of a brutal miniboss, the Prototype Spiderbot. Well, I no longer need to worry nor even think about it, for I have been through the entirety of Oceanhorn 2: Knights of the Lost Realm, and written down my full experience so you don't wander into any trouble at any step of the way. From: MGD. Our Oceanhorn 2: Knights of the Lost Realm walkthrough gets more intense with every part We're back at it once again, and making our way all the way through Oceanhorn 2: Knights of the Lost Realm, and let me tell you, it never gets any easier. Fire is the key for this next room. Items that can either be selected through the radial menu or are always equipped. Jungle Adventure - Make your way to the Owru Sacred Grounds. In Oceanhorn 2 when you have collected Sacred Ground's Key from the Ambassador Irontalon, you will need to unlock the gate and advance forward till you reach the big observatory kinda structure. His body is covered with feathers of copper color, and he wears shoulder straps . OCEANHORN 2 - Complete Walkthrough rrvirus 30 videos 380,815 views Last updated on Aug 10, 2022 Play all Shuffle 1 25:08 Oceanhorn 2: Knights of the Lost Realm - Apple Arcade - 60fps TRUE HD. More Oceanhorn 2: Knights of the Lost Realm solutions than you can shake a stick at in part 9 of our full walkthrough. Finally, it's time to work our way inside Ootheca, and to do that we've got to destroy the rest of the Thunderstones, only that's far more difficult than we expected. Oceanhorn 2: Knights of the Lost Realm has been keeping me up at night for weeks now. In our third part of our Oceanhorn 2 walkthrough we're going all over the world, from Sernoa Station to White City, and then on a boat off to L'Istrait, and deep into a jungle on a heated chase. Walkthrough Part 7 - Thunderstones. OCEANHORN 2 walkthrough playlist - https://www.youtube.com/playlist?list=PLVWuYVItyjiTBTkp_LNWmM7FJWNMvEPGqLatest Mobile Games Playlist - https://www.youtube. Key to the White City Road L'Istrait Town By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Deep inside the cave you'll find the village, and as always, you're free to explore and stock up on resources if you wish, and then follow the yellow marker and chat to the Gillfolk to continue, Now we know that Ootheca is closed because it is hiding a giant demon turtle, and to get inside we have to shut off several thunderstones - let's get back outside, You just need to follow the yellow marker to find your first target - and you'll need to go the long way around the cliffs - but just because you're friends with the Gillfolk in general doesn't mean they want you here, so watch for Gillfolk soldiers who want a fight, Even though the Thunderstone is positioned like a boss and given a big health bar, it doesn't mean it's actually all that threatening, The Thunderstone will send out little gem "drones" which shoot lightning at you, watch out for that - luckily there's plenty of grass nearby to use to heal, You just need to shoot these little drones as they spawn with normal bullets - Trin's long-range attack will be amazing for this, and she'll do most of the job by herself, Once you've defeated enough of them, the Thunderstone is destroyed, The next Thunderstone is a distance away, so head back to the Great Lagoon, As you head back to the main area an airship will fly over and drop down several grapple points, once you get back to the raised area from before these grapple points will be available, allowing you to cleanly grapple from point to point over to a stone icon on a rock - much faster than walking, We know we can't swim far, but the ice icon on the relief and the telescope pointing out to a nearby island should draw your attention - there's a grapple point out there, Head to the end of the dock and use your ice shot on the water to make a path until you can reach the grapple point - you can grapple from the water, so you should only need two good shots to make it, From here you want to use the same strategy again to get the island in the distance, where your yellow marker is - there's another grapple point there, and luckily the current will carry your ice floe a fair bit of the way, This building is the Palace of Insight, and on the top floor you'll find the Thunderstone. As of right now you can only play it on Apple Arcade, but you'll be able to enjoy it as it was intended on the Nintendo Switch very soon. Oceanhorn: Monster of Uncharted Seas is an action-adventure RPG, developed by Cornfox & Brothers and published by FDG Entertainment, focused on an unnamed boy protagonist's quest to find his lost father and defeat Oceanhorn, the living fortress. In the next room you can jump off the staircase onto the nearby box to get an item, and another item hidden behind it. Privacy Policy. Once at Beacon Hill it's time for a puzzle - talk to Gen and he'll join your party, allowing you to command him to stand on switches etc. I just finished Oceanhorn 1 - what a blast! I meant it never ends - move to the left in this room and shoot the explosives to deal with the crowd of enemies, then move to the right to hit a switch to open the door forward, Here's the control room, where we find a foe familiar to Gen and Mayfair - after everything is said and done, we've lost Gen, and we need to make a hasty exit, Once exited head to the right, and then down to the left and through a crawl space, then climb the pipe ladder, repeat, and keep moving, Once up top return to the airship, and you'll be able to escape, sadly without Gen. Oh, and make sure to keep an eye on our past and future Oceanhorn 2 guides, too. Then once I got the Warlocks key the last Shard was in a chest in the Warlocks Hideout. The red crystal in the passageway is a Bloodstone, and you can smash it with your sword to earn Bloodstones. Place an item on the switch or have a character stand on it, and you'll find a secret underneath the alcove, below where the exit to the room is. The major categories of things that increase completion percentage are the following: Area Discovery: each new zone you enter grants a completion point, Bloodstone: each of the 52 Bloodstones you collect grants a completion point, Treasure Chest: each Treasure Chest you find grants a completion point, Teleporter: each Teleporter you open grants a completion point, Quest Progress: some steps in the main quest line grant a completion point, South of dock near rocks on west side of island, Treasure Chest: Pearl Necklace (75 coins), North of island near sign that says "Run towards the ledge to auto-jump", Treasure Chest: Emerald Crystal (120 coins), Northeast side of island on dock: hit level to move crane, East side of island on rock pillar: can use, Jump up to ledge from box near entrance ladder on south side of hideout, Press blue button in second room north of entrance ladder to open door, Place barrel on red button to open door after pushing bolder with shield, Light barrel on fire with torch and place next to wood fence, East side of Outcast Island: push explosive with shield to rocks and shoot with peashooter (or use bomb if coming back later), Pick up gold ball and place on pedestal in front of teleporter, Outside Highroad Campsite: river near Miller's Bridge and Mill house, Outside Highroad Campsite on way to Sernoa Station: on top of hill overlooking eastern ocean, Something found during main quest completion between travelling to White City on the train and getting on the boat to Pirta, Next to tree near sign for road to Faroah, Outside Faroah gates in front of a tree near crashed ship, This was sometime after I completed the Dark Chariot after Submeria, up till the point where I had was ready for the final battle, Wayford Caverns: near Sernoa Station, climb down rope, Around back in cave and use Fire Spell to clear brambles, On the Train: from Sernoa Station to the White City, On the Boat: from the White City to Pirta, The Sky Pillar: fly the Yellow Bird north of, Dark Chariot - Upper Deck Area: go down stairs from, Dark Chariot - Lower Cargo Area: go down stairs from, Dark Chariot - Lower Deck Area: go through door from, Dark Chariot - Command Room: go through door from, Training Dummy and/or Book (Good Knight's Guide Vol. If you know other secrets, hints, glitches or level guides, then . Not quite as big as the last one, but feel free to look around, Once you're done, head to the yellow marker which denotes the Inn, You'll get a key from a chest in the main room, and then you'll have to exit the building through the right exit and walk around a ramp to get up to your room and rest - yep, you're going to sleep again already, Once you wake, a commotion will be happening - exit your room and find Irontalon - he'll be gone, just search his room and use the rope to exit, There's a trail of feathers for you to follow to find where he's gone, and you'll find yourself in the Deep Jungle, Keep following the feathers, but watch out for enemies along the path, there are plenty of them, Once you get to the river, you'll probably notice you're in trouble, as you can't swim well - there's a path made of stones just below the water to the left side of the river which you can use to cross halfway, Once you've made it to the end of the stones, you can use the ice shot you just picked up from enemies you've defeated to make an icy platform to climb onto to recover stamina and swim to the dock up ahead, Climb around the dock and keep moving up the ramp, and follow the path forward while watching for enemies, Cross the river and continue to watch for enemies - these blowfish that throw pots can drop ammo and health, though, Keep moving forward watching for enemies, and try to get to the yellow marker, but make sure to pick up items and health on the way, You'll eventually come across an Owru bandit camp - be careful and make sure you have plenty of health as you move through, On the right from where you find the camp is a gate you need to get open - time to find the lever, If you go left from the camp, you'll come to the front of a giant Owru pyramid, and there's even an achievement at the top for you, Back at the base of the pyramid, you'll see the switch located on top of a wooden ramp where an Owru should've been shooting at you, Head inside the gate and you'll find yourself in an underground Owru bandit camp. After the cutscene you'll find yourself and Trin imprisoned - it's time to break out, Grab a barrel, and rub up against the burning torch, and then the wooden planks on the wall to reveal a crawlspace, Keep moving through crawlspaces until you find a shield, and then go back one and climb the ladder, Run through the passage and you'll find yourself in a cell with a boulder - use the shield to push the boulder and jump down the hole it was blocking, Keep moving through the crawlspace - take a path to your left for a chest, Once out of the crawlspace run into the building in the centre of the room, and then climb the ladders inside, you'll have to do some platforming across boxes and then climbing up a fence at the end, Over that fence you'll find a room full of spiderbots - sprint up the ramp to your right and then use the shield to push the boulder back down the ramp, crushing the spiderbots that chase you, In the chest you'll find Trin's dagger, which you can use as a throwable to hit the two switches on the pillars in the centre of the room, which will open the gate behind you, Go through the long, linear path, and kill any enemies you find with the dagger - you'll come to a chasm, and you'll need to climb the boxes on the right to higher platforms to get over, Once up, use the vines on the wall to cross - once across you can easily hop over to the chest on the other wall, and then make our exit, Well damn, this castle looks a lot like Anor Londo in this light - after a big cutscene, keep moving along the path, Jump into the room below and you'll find that it's time for a classic miniboss, The first thing you should do is use the ladder to climb onto the platform in the middle of the room and use Trin's dagger to throw and hit the switch which will be behind you after you climb up, this will drop explosives from the ceiling - these will help a lot, You will need a lot of explosives to kill the Prototype Spiderbot, and you'll need to lure the spider into each, and then detonate it with Trin's dagger, You can also push the explosives with your shield, like a boulder, if you want to reposition them, just be careful not to get hit, and don't hit them directly otherwise they will kill you, If you're cautious, you'll get this battle just fine, and be rewarded with the Inquisitor's Key, allowing you to open the chest and get the grapple hook back, Once you have it, grapple up the higher level and step on the switch to open up the massive gate, Head down the long corridor and through to face the next big challenge.

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oceanhorn 2 owru hideout walkthrough