hearthstone duels passive treasures tier list

Puzzle Box sounds good at first glance. Here is the place! The infinite value from The Juggernaut after completing Raid the Docks can stand out more than in normal Hearthstone games. Tier 1 - Treasures that can win you the game on their own! It also has extra interactions with other things, especially treasure that summon copies of your minions. This will likely be patched later, but this currently opens up the possibility to resurrect the same minion 5 separate times. Loyal Sidekick is a simple large taunt minion, that is pretty much always a tempo play, but doesn't usually do more that block some damage and maybe attack once or twice. You do have a point about them not deserving to be in T4 though. When you have legendary minions with effects that benefit exponentially by being duplicated like Aegwynn, the Guardian or Rattlegore, then Disks of Legend can be a huge game-changer; even though it does nothing else when you're not playing legendary minions. Ace in the Hole works well in both decks, but sometimes weapon rogues will take Deadly Weapons 101 instead for the damage spike. Tier 2 - Extremely useful treasures that can turn the game around when used at the right time. Its so strong it requires you to draft 2 specific treasures to even gain access to it. Scourging sounds like a good value generator at first, but all of the bad minions that were retroactively changed to be classified as Undead makes the Discover choices below average a lot of the time. Phaoris' Blade can build up massive amounts of damage over time and can easily finish off your opponent at a certain point. Stargazing can be amazing, and your Hero Power determines exactly how useful this treasure is. Sometimes it can work in ways youd never expect. Ol' Faithful and Titan-Forged Grapnel are excellent removal tools, where the former is extremely aggressive and the ladder being great for control. Several will be grouped up as the reason for their level of usefulness maybe be similar, and some are effectively negligible and dont really need its own separate explanation as to why its as good/bad as it is. The Blood and Frost deck examples will resemble the builds a lot of players have been seen using. The only downside is that since a few things have to die to be efficient, it isnt something you can reliably use to catch up on turn 5 like the previous two. March of the Lich King Mini Set Cards List & Guide. Worshipper is another great staple. Blood Shields at the very least gives you more health to block aggro and room to heal off too much damage. WebFirebat's Ultimate Duels TREASURE TIER LIST! All classes in one list Hearthstone Duels 12-2 Brann Bronzebeard (6589 MMR) (Dino Tracking | Branns Epic Egg) April 27, 2023 . Pure Cold is a usable finisher that can also spare you a turn of damage from weapon heavy decks like those with Pillage the Fallen. Tier 4 - Niche Passives that are either drastically underpowered or a little too specific to recommend unless you built your entire deck around it. As mentioned before, Seabreaker Goliath is simply a vanilla minion, granted one of the biggest there is. Many choose Connections to gain combo triggers and extra resources. Those that can do much better with this snowballing weapon. This is aiming to heavily capitalize on Avenging Armaments. Treasure Pool Updates. Tier 3: Out of all the three-stage treasures, Surly Mob is probably the best. With how common removal is in Duels, theyll oftentimes have an efficient way to deal with your 10/10 and just recover from the one minion they lost. Tier 5 - Treasures that can easily backfire unless you have nothing to lose. wants to keep killing minions to reset itself while Fire at Thee! Your value from Ancient Reflections depends on what you end up targeting, preferably things with persistent effects like Deathrattles. Unholy Gift has proven to be completely lackluster in most cases and is rarely what wins someone the game. - (Non Passive) 60,852 views Nov 6, 2020 Zalae and I got together today to figure out which non passive treasures are the best of Rogues and Mages have always had an affinity for good cheap spells, and this combo of classes definitely embodies it. Old: After you destroy a minion with a Shadow spell, add a copy of that minion to But in Duels, if all youre doing is summoning really big stuff, youre gonna wanna do it much earlier than turn 9. The way this helps you though is you have the chance to play those extra cards and spend that additional mana first. Hearthstone Duels tier list: The best Hearthstone Duels decks for Tier 1 - God Tier Passives that are valuable in any deck that support it. As a half Druid half Priest, Elise can easily play Nature, Arcane, Holy, AND Shadow spells. The value is entirely dependent on the minions generated. Chaos Theory can also backfire, but a perfectly timed one is actually capable of bailing you out of a situation. Well start by ranking the neutral treasures on a scale of 1-5 followed by an explanation for the reasoning behind the ranks. Defend the Dwarven District,Barbed Nets,Slam,Tracking,Bash,Furious Howl,Man the Cannons,Minefield,Warpath,Aimed Shot,Dragonbane Shot,Shellshot,Flanking Strike,Marked Shot,Barak Kodobane. There is a fun little Scales of Onyxia gimmick, but right now there aren't a lot of Dragon decks out there making it into the late runs. Plus, most of the possible cards either require a certain game state to be useful or are just worse than most treasures. Warlocks already have good card advantage even without passives or treasures, so theres no need for involuntary cards draw. Its still very good, the previous two are just easier to use. A lot of decks cant afford to run too many cheap cards and/or dont really have anything that really needs to be cheated out. HS not showing opponents actions anymore? Elemental Learning is also a fantastic card for Mana-efficient resources. Ironweave Bloodletter is just healing, which is underwhelming in most scenarios but can keep you alive long enough against aggro to get your combos if youre spending a ton of corpses. It can let you get more of the bonus effects from cards that need corpses, or stack up on them for the corpse related Secondary Treasures. Wax Rager is the stickiest minion alive and can slowly deal 5 damage a turn endlessly if your opponent doesn't have a way to specifically get rid of it. Even if you dont high roll getting the good Secrets, it still throws off your opponents first few turns as it forces them to either risk triggering one of them or make suboptimal moves trying to play around every possible Secret. If all attacks hit face, you just dealt 32 damage to your opponent with one card. 2023 Magic Find, Inc. All rights reserved. That being said, it isnt reliant on a specific Treasure to be useful either. Fire Away! The spells are the better than the minions and are amazing when you just get a bunch of them for free. However, they share a couple problems in common that may make them hard to use. Finley has some fairly versatile Hero Power that arent necessarily tied to a specific game plan, but they are particularly more useful in certain ones. Old: After you destroy a minion with a Shadow spell, add a copy of that minion to Mummy Magic and Special Delivery also function similarly as a doubling effect, except by generating a 1-Health version of the minion instead of duplicating its effect. The only separate topics between the two will be the Hero Powers and starting Treasures, but everything else will mostly apply to both. While its usually hard to save a treasure to combo with a specific card is hard in Duels, you can reliably have, The 3 most used starting cards that take full advantage of, There are already good treasures to support Divine Shield strategies. If you can keep at least a few minions board, you can multiple the value of Gentleman's Top Hat by trading up and juggling the +2/+2 buff between your minions. Passive Treasure Updates. Banana Split provides massive tempo even when used on a medium sized minion. Resource generators are good examples. Pure Neutral - With Battle Tactics being such a good Hero Power, its pretty easy to just build a deck that only wants to use large neutral minions while For the Alliance! The only thing holding these Treasures back is the lack ways to abuse Holy spells and the complete lack of support Arcane ones. In its final form, it's a cheaper Wand of Disintegration! The Floor is Lava is a double edged sword. Even if you dont get a giant minion, youll almost certainly get more than your mana's worth of value. Since both heroes are for the same class and have Hero Powers and Treasures that benefit Death Knight decks in non-specific ways, were merging them into one section. Passively obtaining discounted copies of enemy minions sounds amazing, but Eerie Stone isn't perfect. Scout are fantastic starting Treasure picks that dont need to be in a specific deck to perform well. Any major changes to the previous version of this guide will have a * in front of it. Cookie's Ladle gives Murlocs the fuel it needs to keep up the pressure without having to rely on normal card draw for it. It also doesn't help at all if you're behind. Battle Stance gives you access to constant damage for the entire game. Tier 2: Among the 1st Passives that provide discounts, the ones that effortlessly generate damage or stats are excellent picks. Creator Notes: Now that Witchwood cards are available for starting decks, Warpath is a fantastic way to both progress the Questline and refresh the Hero Power. Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. Creator Notes: Basically everything is removal or gives you more stuff. Major Note: As of this guides update, Runed Soulblade seems to give Reborn to anything that's summoned, not just played (at least sometimes it does). Another weapon that warrants certain deck building is Jaws. Theyre fine and everything, but they lack anything special that lets them be more than just a little better than the average card. Even if you dont get it, the other Fel Treasure is good as well. WebDuels Class Tier List Hey guys, just wondering if there's any class tier list that is updated? Some people opt for Savage Secrets to gain the card advantage Hunters generally lack, only there arent really any treasures that can abuse Secrets as well as Deathrattles. Early game (even without buffs), he can snowball by creating more copies of himself than the opponent can handle. Top Hearthstone Duels Decks that got 12 Wins - Top Starter Gone Fishin',Secret Passage,Wand Thief,Ancient Mysteries,Anonymous Informant,Arcanologist,Double Cross,Kidnap,Sticky Situation,Counterspell,Explosive Runes,Ghastly Gravedigger,Spellbender,Commander Sivara,Jandice Barov. Bruising is usually used with Rush and Charge minions to have them attack twice, especially Brewster, the Brutal. Actives: Treasures that are additional cards that get shuffled into your deck before the game starts. Even if you take the lackluster neutral Dredge cards, if you dont get one of the two passives, then you just have a couple mediocre minions in your deck. Almost all Fire spells deal damage and can abuse this passive very effectively in a deck that revolves around Fire. If Candlebeard shows up earlier on in your run you'll get that weaker Hero Power to deal with, but after Level 6 or so you'll have to contend with an endless volley of charging minions. Treasure Pool Updates. Paladins (and to an extent Priests) have a decent amount of Holy spell support. Not only that, its also abusable in Priest since theyre so good at cloning their minions and multiplies the value of Xyrella, the Devout. (#7), Group therapy! Thats pretty much it. Creator Notes: Pirates are usable, but not as abusable since it lacks a Secondary Passive to maximize value on. The Mage and Rogue locations always generate free stats, but they perform extra well if you brought the right starting deck.The Floor is Lava has a home in Enrage Warrior since that the archetype has a decent amount of support for it. Tier 3: All Together Nowhas gone through several nerfs, but still remains a solid pick since it discounts one of the most prevalent and useful types of minions in the game. All that was discovered through testing was that when a Location is to the left one of your cannons, it will act as though there were two spaces taken up. The main problem Embers of Ragnaros faces is its cost. However, Blood Death Knight has easy access to Vampiric Blood via drafting, Discovering, or otherwise. Spell-heavy decks tend to do a lot of Discovering, and Orb of Revelation gives them mass discounts to their hand when it has several of their spells that arent already cheap. Theyre also a great secondary archetype for a deck so you dont have to be entirely reliant on one type of bucket. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Crimson and Contagion Concoction are fairly situational. A lot of Death Knights better cards either need those corpses, or dont make more of them, so its challenging to make this Hero Power super impactful. But since Overpowered IS one of them, thats not an option. However, you need to have both the two cheap cards in your hand as well something big and worth the effort to turbo out. Creator Notes: Corrupted Felstone turns Lady S'theno and Coilskar Commander into absolute monsters! Shadow Visions loves abusing Treasures, whether its Discovering a Treasure in your deck, or combining with the many Treasures that has to do with Discover, Shadow, and spells in general. Scion of the Deep gives you the option of cheating out a big spell relatively early, and can steal games in the right opening hand. All other Treasures try to capitalize on cannon damage, with Grizzled Reinforcement and Draconic Munitions being the better ones since they last all game. It's just Druid decks they'd work with are ones I usually see have more generic treasures instead. A player can obtain a maximum of 2 of these Treasures during their run. For aggressive strategies, Elise's Machete is a fantastic choice as it provides plenty of damage and Rush stats all in one reasonably priced weapon! They arent flashy, but mana discounting is everything in Hearthstone. Lets us know in the comments so everyone can build off of each other's experiences! Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. It has great synergy with Thief Rogue, but can also function in a couple types of Deathrattle decks. Passive Treasure Updates. When you choose a target that scales extremely well with more copies, then it can be the big swing that wins you the game if your opponent cant deal with it. Its much easier for your minions to die than to run enough Freeze spells to gain a worthwhile amount of Armor. Pillage the Fallen has nearly the same amount of value, with only a minor change that gives it a slight Attack buff. Its just not enough to have it take up most of your turn. Secrets get decent bucket support. Safe Harbor is definitely the top pick. Their delayed value as opposed to the passives with much faster if not instant value holds them back though. The effect of Freeze Solid now involves a damage buff as opposed to instant destruction of minions. Well here, we have a very in depth analysis of everything in the game. This is especially true in a game mode that has a lot more removal on average. Hagatha's Embrace is still one of the slower secondary passives, but doubling the handbuff value makes it a decent competitor for the secondary passive slot. WebChoosing a Passive treasure Choosing an active treasure Choosing a loot bucket Loot buckets Cards in loot buckets are sorted by card set. The reason it still exists alongside Robe of the Apprentice is to give Frost decks a higher likelihood of being able to draft Spell Damage. Both Mending pools and Spreading Saplings in t4? Tier 3 - Passives that have the potential to make a huge impact, but is heavily reliant on the game-state. Luckily, most minions fit this category. is probably the most popular choice for the AOE Attack buff with the cannon damage acting as just a small bonus. However, the best way to use this is with big minions; which Handbuff Paladins tend to get a lot of. PeepoLeaveBoth are really good in Miracle druid, which is best deck. Tier 4 - Lackluster effects that wont be super game-changing very often. Robe of the Magi gives a massive boost to all damaging spells, making even the weakest of them extremely efficient. DrekThar and Vanndar have wildly different strategies between their Hero Powers and treasures because of their whole gimmick of being accessible to 5 classes. Topior the Shrubbagazzor makes already good Nature Treasures drastically more potent. Tier 1: The best of the active treasures are the ones that can effortlessly and efficiently destroy multiple enemy minions by itself. Skeleton Mage is helped out by Treasures like. It provides you with new weapons for zero mana, allowing you to play perks like Deadly Poison without any setup. Sure it has all of the drawbacks of attacking with your hero, but your opponent is forced to play around it every single turn. But those kinds of decks mostly summon vanilla minions with decent stats. Iron Roots and Spreading Saplings work really well with what Druids are capable of right now, especially when a lot of spells that support aggressive strategies like token Druid are Nature. And sometimes you run Stonehearth Vindicator to draw one and play right away, which doesnt give you a minion at all. As far as Primary Treasures go, these are both great options, mostly for strategies that involve maintaining a wide board like token decks. Plenty of spells summon minions that get the buff without the downside, and Hero Powers that do so are extremely difficult for most decks to deal with. Staff of Pain was okay on its own and is prone to backfiring. Plaguebringer is one of those things that REALLY works when it works, but the Overload can fuck you up especially when you need to play smaller spells that don't need the discount. Tier 4:The only real way to maximize Band of Bees's usefulness is to run several 1-2 cost minions, which makes the overall deck pretty weak when taking into account all the removal in Duels. It's strictly a Win-More card, which aren't very good on their own. Firehearts Hero Powers vary quite a bit in what they do. Tier 5: Amalgamate is an inefficient way to get a big minion on the board. Its great at what it does and would probably be too strong if it were any cheaper. Overpowered can duplicate anything, even other Treasures! Legendary Loot can give you amazing early advantage if you get your hands on the right weapon, like Woecleaver or Twig of the World Tree. Die Tanzsportkompetenz im Landkreis Passau The most important one is that its guaranteed to be in your hand by turn 1! The fact that Illidari Strike summons Rush minions usually doesnt matter unless the first kills the target and you still have your second one to attack something else. The Tier 5 - Passives that are so inconsistent with their value, they can actively harm you. So if youre behind, not even its best combo does much to help. But when an opportunity to use it on the perfect minion presents itself, it can certainly turn the game around. Weapon Synergy should only be in decks with, Most Overload cards are worth taking alongside. Tier 1 Passives Added Three Spell School-related Passive Treasures have been introduced in pool 1, and synergize respectively with Frost, Nature and Fire spells, This can make Multicasters Battlecry ridiculously powerful! Warrior - As mentioned before, Warmasters Frenzy is very well-suited for Warriors. Both classes even have Secrets that work towards Sr. Tomb Divers Battlecry. Hello Hearthpwn users! Invigorating Bloom is often used with several expensive, high impact cards. Sure its good at giving you spells from a school that typically doesnt generate more stuff, but there isnt enough Fire support to make this a sustainable strategy without something crazy like drafting 5 extra copies of Grand Magus Antonidas. Priests already had good ways to play with Deathrattles, and Castle Nathria gave Druids ways to push that strategy even further! Gaining Attack just doesnt matter that much in Duels unless youre also gaining Health to make it harder to remove. However, Reno has the special attribute of being part Mage that allows him to play this minion and follow it up with something insane like Drakefire Amulet or Rune of the Archmage as early as turn 4! Creator Notes: This is a Rush Warrior deck. Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. Stacking cheap spells can build up. Once you have both the Blade and Hilt of Quel'Delar in your deck, they fuse and become the almighty Quel'Delar. Treasure Pool Updates. Aquatic Form, Lingering Zombie, Murmy,Psychic Conjurer, Wither, Amalgam of the Deep,Mind Eater,Nerubian Flyer, Haunting Nightmare,Nerubian Vizier,Shadowed Spirit,Grave Digging,High Cultist Basaleph,Arbor Up, Elder Nadox. However, combining it with Charge (Plus Battleground Battlemaster for potentially a near OTK) is significant burst damage worthy of considering. Just like before, the unmentioned Treasures have simple effects whose impact is barely any better than an ordinary Hearthstone card. No Guts, No Glory is simply flexible between damage and defense that can trigger on-damage effects like Auto-Armaments or Frenzy minions. Hero Powers & Signature Treasures; Duels Class Tier List; Full List of Duels Deck Arcane Flux and Divine Illumination are great Treasures that provide free value and can sustain their own effects. Even when effectively casting Inner Rage on everything you play results in a net increase in stats, Health is generally more valuable than Attack. Branns most notable Hero Power is Dino Tracking, which almost any deck would love to have. Youll usually end up burning far more important cards when your hand is full of stuff thats really hard to empty out due to how expensive they are. Tanzsportclub (TSC) Pocking e.V. Mages and Shamans with several ways to Freeze minions can get some decent milage out of Moora I mean Ring of Black Ice. There are few Nature spells that deal damage and even fewer that are good. Free triggers on you Deathrattles is a strong effect, but Deathly Death! Having Roguish Maneuvers and Bruisingcost less and become repeatable doesn't really make them any better, but the same bonuses can make Death Games and From Golden Light become win conditions on their own.

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hearthstone duels passive treasures tier list